Monthly Archives: October 2009 - Page 3

Phase

A music game for iPHone from Harmonix, which resonance a lot with Guitar Hero and Frequency. Users can select their own songs on their iPhone and play them as stages. Like Harmonix’s other music games, Phase‘s gameplay involves a 3D road with discs floating towards the screen, all of which supposedly are positioned according to the song’s rhythm. As the song is divided into segments, users complete each segment by sucessfully capturing the discs for that segment.

Phase review on iLounge

While the fact that Phase can use songs in your iTune to create levels may give it an edge over most of its preceeding music games, reviews pointed out that the levels created don’t always correspond to the music’s rhythm, making the player relying more on visual ques than the audio ques at times.

Pirate Baby’s Cabana Battle Street Fight

This looks like machinima, but appearantly isn’t.  Paul Robertson has blurred the distinction between game and animation as mediums of expressions.

http://video.google.com/videoplay?docid=908674814285543652#

Most of the so-called cute stuff becomes gruesome and disturbing, and there is a hint of anti-cooperate in it as well. Otherwise, a lot of elements typically found in fighting games can be found here as well. The two heros and the girl shares a bond often found in other shonen mangas, and the majority of the animation could very well be a gameplay for any side-scrolling, beat-you-up fighting game. (I also couldn’t help notice how the two heros came out intact after all the bloodiness they went through.)

There are also lots of references to action stars and heroes, especially when one of the heroes launches his special attack. Can’t say I recognize all of them :b

Parappa the Rapper

A music rhythm game on PSP and Playstation features the characters designed by Rodney A. Greenblat. It’s played by pressing the face buttons by the music score. The gameplay usually goes by having the player repeat a given rhythm pattern, though sessions of free-improvise may also appear.

Parappa the Rapper Official Website

A stage gameplay

What I find intriguing is that while there is a score that needs to be played correctly, players can also improvise and play out their own unique rhythm.

Frequency/Amplitude

Frequency is one of Harmonix’s early music rhythm games and have been the forerunner of its later franchise, Guitar Hero. Harmonix later published Amplitude as a sequal to Frequency.

In the game, the player play as the FreQ, who manuveurs through a octagonal tunnel during the gameplay. The game looks like a racing game or flight simulation game in that the player controlls the FreQ’s movement as it travels between the 8 tracks of the tunnel.

Each stage has a song associated with it, which is broken down into 8 components, each linked to one of the tracks in the tunnel; to name a few, one track may be the vocal of the song, one may be the bass, one the synthesizer, and so on. While traveling on a track, the player has to sucessfully perform two segments by hitting the corresponding face buttons, which is arranged to sync with the song.

Harmonix Games

Game Review for Frequency

Frequency info (Wikipedia)

Amplitude (Wikipedia)

The game also allows players to remix their own track of music. Users may pick elements from the in-game songs and remix them into another song. These remix songs can also be played as stages, though there will also be no scores kept.

Samba de Amigo

This game is originally on Sega Dreamcast, has been ported onto Wii, and appearantly can be played in arcade as well. With the same concept of music performance with mock instrument controllers (as Rockband and Guitar Hero), the controllers for the Dreamcast and arcade are two Maracas. Players have to shake the  maracas in 6 different locations (defined by left/right and altitude). Occasionally, the player has to post a pose with the maracas as well.

Here is someone who got real crazy with the arcade.

I’m personally wondering if the game distinguishes between the right/left maracas during the gameplay. It appears that in the Menu mode, one maraca acts as the arrow pad and the other the Select button. The Dreamcast controllers are ultrasound sensors that works with a sensor bar, while the Wii version utilies the Wiimote and Nunchuk; for the latter, maraca attatchments are also available. The Dreamcast maraca controllers are, by the most part, considered to be too expensive.

Gitaroo Man

A music action game which so far is ported on PS2 and PSP. Taking place in Gitaroo Planet, the hero is a young boy whose alter-ego, Gitaroo Man, is the last legandary hero on the planet. Gitaroo Man battles using his Gitaroo (which, as it appears, is a weapon that takes the form of a guitar), and the game is played with the controller, mainly the analog joystick and face buttons.

A Youtube video on the gameplay

Some quick info on Wiki

This game has a nice way of using the traditional game controller in a music rhythm game. It certainly is more intuitive than playing Taiko no Tatsujin or Dance Dance Revolution with the controller; my previous experience with those two scenarios had made me somewhat aprehensive when it comes to music games utilizing traditional game controllers. On the other hand, Gitaroo Man‘s interface made it intuitive enough to relate the action of playing music with the game controller.

Auditorium

Auditorium is a music puzzle game, where players have to place force fields in space to lead a flow stream towards one or more targets. When the flow stream hits the target, the sound layer associated with that target will play as well. A stage is won when the flow stream and fill up the meters of each target.

Auditorium

The sound layer blending is well done. Music is not that critical to the core mechanis itself, but it is a vital gameplay response.

Drum Circle

I went to the drumming circle today – with my Chinese waist drum~ Yay~

The drumming circle is led by Amir Alan Vahab, who was interviewed by a Turkish TV Show today as well.

The group emphasize on drum healing and spirituality. I at first wasn’t sure how I’d fit into this, since I realized on arrival that the group’s emphasis is on music from the Middle East.

By the end, I’d have to say I did have fun. There are people of different levels of expertise in the group. What we do is having one person choose a song or rhythm, and the others join in. The leader specifically told us not to worry about technicalities. I, for one, mainly follow other people’s drumming, though later on I eventually took on my own beating pattern.

The others seemed excited to see my waist drum (which I got in Chengdu, China. The Pearl store in Chinatown also sell these in a much higher price). They even played around with it and came up with new ways to perform with it; that includes different ways of sticking and playing with hand, like a Djembe. It was also then when I learnt that the two sides of this drum have different tunes (takes a pro to find that out).

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