I’ve decided that to shift gears a bit and pick a temporary song that will at least help me demonstrate what I have in mind. I ended up picking an altered version of Ai Otsuka’s “Sakurabon”.
And with that, I scratched up some character designs and a storyboard for the narrative context.
Character Designs
The girl on top is Cherri. She looks like a sweet girl for the majority of the time, but can get scary when ticked.
The guy below is Chuck. To some his character up, he is a childish comic relief who enjoys annoying Cherri.
So the narrative of the story basically surrounds the chase between Cherri and Chuck. Very bare narrative, but has a lot of potential to play around with.
Gameplay
The game appears to be like Vib Ribbon, where the player has to avoid obstacles, which are arranged based on the background music. The call-and-response mechanism in the basketball drill stage still applies; while Chuck jumps in a certain pattern to avoid obstacles, Cherri has to repeat the jump pattern in order to avoid the same obstacles.
The Game
It’s a really ditry prototype where the character animations are yet done.
Press [Space] to start the game and jump.
[swfobj src=”http://a.parsons.edu/~wui669/DivineBeats/wp-content/uploads/2009/11/CherryChase.swf” align=”center”]
I actually have an alternative idea where the player plays as Chuck instead of Cherri.