Cherry Chase – ver. 07

I’ve decided that to shift gears a bit and pick a temporary song that will at least help me demonstrate what I have in mind. I ended up picking an altered version of Ai Otsuka’s “Sakurabon”.

And with that, I scratched up some character designs and a storyboard for the narrative context.

Character Designs
CherriCharDesign_v00

The girl on top is Cherri. She looks like a sweet girl for the majority of the time, but can get scary when ticked.
The guy below is Chuck. To some his character up, he is a childish comic relief who enjoys annoying Cherri.

CherryChase_SB
So the narrative of the story basically surrounds the chase between Cherri and Chuck. Very bare narrative, but has a lot of potential to play around with.

Gameplay
StageSetup_A
The game appears to be like Vib Ribbon, where the player has to avoid obstacles, which are arranged based on the background music. The call-and-response mechanism in the basketball drill stage still applies; while Chuck jumps in a certain pattern to avoid obstacles, Cherri has to repeat the jump pattern in order to avoid the same obstacles.

The Game

It’s a really ditry prototype where the character animations are yet done.
Press [Space] to start the game and jump.
[swfobj src=”http://a.parsons.edu/~wui669/DivineBeats/wp-content/uploads/2009/11/CherryChase.swf” align=”center”]

I actually have an alternative idea where the player plays as Chuck instead of Cherri.
StageSetup_B

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