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Tag Archives: Drumming
Drum Circle
I went to the drumming circle today – with my Chinese waist drum~ Yay~
The drumming circle is led by Amir Alan Vahab, who was interviewed by a Turkish TV Show today as well.
The group emphasize on drum healing and spirituality. I at first wasn’t sure how I’d fit into this, since I realized on arrival that the group’s emphasis is on music from the Middle East.
By the end, I’d have to say I did have fun. There are people of different levels of expertise in the group. What we do is having one person choose a song or rhythm, and the others join in. The leader specifically told us not to worry about technicalities. I, for one, mainly follow other people’s drumming, though later on I eventually took on my own beating pattern.
The others seemed excited to see my waist drum (which I got in Chengdu, China. The Pearl store in Chinatown also sell these in a much higher price). They even played around with it and came up with new ways to perform with it; that includes different ways of sticking and playing with hand, like a Djembe. It was also then when I learnt that the two sides of this drum have different tunes (takes a pro to find that out).
New Thoughts
Isabel Samaras and R. Sikoryak had a talk last Thursday on mutating and adapting elements of pop culture to create new work. The former is a painter who inserts pop icons into classical painters. The latter drew comics where classical literature is retold with the aesthetics of Little Lulu, Garfield, Tales of the Crypts, and Batman.
I didn’t get to attend the lecture, but I managed to stop by and get their books. After going through some of their stuff and looking up some stuff on the Lowbrows and Pop Surrealism, I couldn’t help but feel that, “Man, I wish I could do something like that.” Previously I’ve considered making a drumming game for teaching or recreating the experience of drum performance, but now I really want to give the “fan culture and parody” concept some serious thoughts.
In one way, I could turn this into something very personal. Currently, I’m having an obsession over the Anime and game fanwork subculture, to a point where it’s becoming somewhat unhealthy. On the other hand, I want to explore drumming, percussion instruments, and music games, because these are the stuff that has a positive effects on my mind and concentration.
Nonetheless, I don’t want to just put my obsession for fandom into box; truth be told, that has been one of my motivations to come to an art school like Parsons….
The best option I have so far seems to be to make this thesis about my struggle to balance this obsession and channel that energy to create something. I still want to work with the drumming game, since that has been an interesting medium of expression for me as well. (And truth be told, I’ve put too much energy on this already to quit.)
So, the main objective for my thesis now is to explore the relationship between virtual content and physical medium. The physical medium I choose now is the drum triggers and other New Interface for Music Expressions with percussion instruments. The virtual content will be the things I’m more familiar with, such as Japanese Anime and Manga, TV shows, music videos, games, and internet content; to be more general, anything that makes you sit in front of a screen.
For the audience, I’m moving away from the general, commercialized consumers to the cult audiences of gamers, particularly those who is familiar with games at its earlier stages, the 70’s and 80’s generation. The final product will be placed in a setting for game shows, conventions, and exhibitions.
Questions to ask for this thesis:
– Can there be a Lowbrow movement for games?
– How different will the player experience be if a classical game with preconceived gameplay adapts a new gameplay? Directions for this can be:
- Using controllers other than existing game controllers. For example, using a drum trigger board instead of a game controller with buttons.
- Adapting one gameplay into another genre with a completely different context. Existing examples will be how House of the Dead is turned from a first-person-shooting game into a typing game with Typing of the Dead.
- Presenting a digital game into analog form. For example, make a Final Fantasy version of Order of the Sticks.
Forms:
– Board game (Using existing video game characters)
– Exploit drum as a medium of game control and have it merge with games that are not music-based. (Donkey Konga is an example of such.) Make it so that a percussion instrument can be used to play one of the following:
- First-Person-Shooter
- Role Playing Games
- Pinball
- Blockbuster
– Gameplay Meshup
Re-invent screenshots from games, so that characters from one genre enters the realm of another game, ideally the aesthetic style between the two games are drastically different. Example: EBA & Ouendan gameplay with characters of other series.
Idea # 1: Divine Beats
My first thesis idea is to continue a game I have started at Spring 2009 – Divine Beats.
Divine Beats is a drumming game done in Flash. It is played with an external drum controller. Each stage will present a unique gameplay based on how drums are utilized in human’s daily lives.
The story started with a boy who obtained a drum for his birthday. It turns out that the drum is possessed by a Drum Spirit. With his own agenda in mind, the Drum Spirit forced the boy onto a journey that will lead to numberous encounters, each of which the duo will have to resolve with their drum performances.
Each stage will present an episode in their quest; here is the synopsis:
1) In the first stage (also the only stage with a working prototype now), the drummer has to beat the drum loud and fast enough to drive away an intruding beast.
2) For the second stage, I wanted to do something related to drum as a communication tool. At first, I laid down a framework where a gameplay similar to Taiko no Tatsujin and Rockband is used: the player have to play a drum score correctly in order to convey a message.
Later on, it appears that the action of playing the drum score is not strongly connected to communication. Hence, I decided to step back and try something simpler. For the summer, I was playing around with game mechanism emphasizing on “using drum to send commands to someone”. In these tests, the drummer uses
a drum code to command a blindfolded person towards a destination.
3) For the third stage, I wanted to simulate the Dragon Boat Race. The player is the drummer of a boat crew and is responsible for pacing the crew’s paddling. It is similar with the first stage in that players will want to beat the drum faster and louder. However, the player also has to be keen to the crew’s conditions and not overburn them.
4) Since different drums hit in different ways will produce different sounds, there can be a stage where the drummer has to help on a theater stage in sound effects.
5) If I were to merge this idea of drumming with fan culture and parody, I might eventually have to do a stage that is played like Rockband and Taiko no Tatsujin.